Don't want to spoil the fun looking for a walktrough. Can you confirm sometimes you have to do something inside a puzzle that has influence over the hub area (I remember having to direct red/blue beams from single puzzles on a high hidden pole in the hub area).Do the areas behind bars (not doors) get unlocked in some of the searches? Talk (0) Idea for a Universal History with a Cosmopolitan Purpose It remains strange that the earlier generations seem to perform their toilsome labour only for the sake of the later ones to construct for them a step from which they can raise higher the edifice that Nature intended and only the latest.Do you have to search for something around the level? I think I found a key that's not meant for the locked gates involved in gameplay.Do the stars need "platforming" in some of the levels?.I already know not all stars are inside the enclosed puzzles.So, for those who have finished the game: I only found 2 so far (halfway in second world), and sorta realized where are at least 3 more, but don't know how to get to them yet. What I'm trying to understand is if there's any principle stars search stick to, so that I can try to look for them myself without going in fruitless pursuits. You can switch to a third person view, alter the aspect ration, and even alter the colour balance. Sorry for the sorta necrobump, but having my share of tribulations while walking through Pompei (sorta strange feeling, being from Naples). The Talos Principle gives you an impressive amount of control over how the game looks and feels.
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